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Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL Illustrated Edition
Learn modern animation techniques from theory to implementation with C++ and OpenGL
Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL Illustrated Edition
Item #: 36229855

Hands-On C++ Game Animation Programming: Learn modern animation techniques from theory to implementation with C++ and OpenGL Illustrated Edition

Item #: 36229855

USD 52

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What Stands Out

Modern Techniques
Learn cutting-edge animation techniques that are relevant in today’s game development landscape, enhancing your skills in the growing field of C++ programming and OpenGL applications.
Hands-On Learning
Engage in practical projects that reinforce theoretical concepts, ensuring a deep understanding of game animation programming through real-world applications and examples.
Targeted Audience
Designed for aspiring developers and game designers, this book caters to those seeking to build a strong foundation in animation with C++ and OpenGL, making complex concepts accessible and applicable.

Product Details

Learn modern animation techniques using C and OpenGL. Hands-On C Game Animation Programming book with theory and implementation illustrated for beginners and experts. Shop now at Ubuy Turks and Caicos.
  • Learn animation programming from first principles and implement modern animation techniques that can be integrated into any game development workflowKey FeaturesBuild a functional and production-ready modern animation system with complete features using C++Learn basic, advanced, and skinned animation programming with this step-by-step guideDiscover the math required to implement cutting edge animation techniques such as inverse kinematics and dual quaternionsBook DescriptionAnimation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning.This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You'll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You'll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well.By the end of this book, you'll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.What you will learnGet the hang of 3D vectors, matrices, and transforms, and their use in game developmentDiscover various techniques to smoothly blend animationsGet to grips with GLTF file format and its design decisions and data structuresDesign an animation system by using animation tracks and implementing skinningOptimize various aspects of animation systems such as skinned meshes, clip sampling, and pose palettesImplement the IK technique for your game characters using CCD and FABRIK solversUnderstand dual quaternion skinning and how to render large instanced crowdsWho this book is forThis book is for professional, independent, and hobbyist developers interested in building a robust animation system from the ground up. Some knowledge of the C++ programming language will be helpful.Table of ContentsCreating a Game WindowImplementing VectorsImplementing MatricesImplementing QuaternionsImplementing TransformsBuilding an Abstract RendererExploring the glTF File FormatCreating Curves, Frames, and TracksImplementing Animation ClipsMesh SkinningOptimizing the Animation PipelineBlending between AnimationsImplementing Inverse KinematicsUsing Dual Quaternions for SkinningRendering Instanced Crowds
Publisher Packt Publishing
Publication date June 12, 2020
Edition Illustrated
Language English
Print length 368 pages
ISBN-10 1800208081
ISBN-13 978-1800208087
Item Weight 1.52 pounds (690 grams)
Dimensions 7.5 x 0.83 x 9.25 inches (19.1 x 2.1 x 23.5 cm)

Who Should Buy?

Suitable For
  • Game Developers

    Ideal for developers looking to enhance their skills in animation programming using C++ and OpenGL.

  • Students and Learners

    Beneficial for students seeking a comprehensive guide to modern animation techniques in game development.

  • C++ Enthusiasts

    Great for programmers interested in applying C++ knowledge to create dynamic visual animations in games.

Not Suitable For
  • Complete Beginners

    Not suitable for those without prior programming experience, as it requires understanding of C++ and OpenGL basics.

  • Casual Hobbyists

    May not be ideal for casual users who seek light or simple game development resources without complex techniques.

  • Non-Technical Audience

    Not appropriate for individuals without a technical background or interest in programming and game animation.

Product Description

About This Item

Product Description: Unlock the power of animation and take your game development skills to the next level with the Hands-On C Game Animation Programming book. This comprehensive guide will teach you modern animation techniques from theory to implementation using the powerful combination of C and OpenGL. Whether you're a beginner or an experienced game developer, this illustrated edition will walk you through the entire animation pipeline, giving you a deep understanding of the concepts and principles behind game animation. With Ubisoft's expertise in game development, you're in good hands. Learn how to create stunning 3D graphics and bring your characters to life with realistic animations.

From character animation to OpenGL rendering, this book covers it all. Discover the secrets of Ubisoft's animation studio and learn how they create visually captivating games. Throughout the book, you'll be guided through practical exercises and coding examples, allowing you to apply your newly acquired knowledge in real-world scenarios. By the end of the book, you'll have the skills to develop your own game animations using the C programming language and OpenGL. Whether you're looking to start a career in game development or simply want to enhance your existing skills, this book is a must-have resource.

Take your game to new heights with the Hands-On C Game Animation Programming book and become a master of animation. Order your copy now and start creating captivating game animations today.

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Customer Questions & Answers

  • Question: What skills can I expect to learn from 'Hands-On C Game Animation Programming'?

    Answer: This book covers a variety of skills, including modern animation techniques, 3D rendering principles, and C programming practices. You’ll learn how to implement animation using OpenGL, which is essential for creating visually captivating games. The practical examples and projects throughout the book are designed to help you apply theoretical concepts to real-life scenarios, making it ideal for both beginners and experienced developers looking to enhance their animation skills.
  • Question: Is 'Hands-On C Game Animation Programming' suitable for beginners?

    Answer: Yes, this book is suitable for beginners as it starts with fundamental concepts in programming and animation techniques. The author breaks down complex topics into manageable sections, making it accessible for those new to game development. Additionally, every chapter builds upon the last, ensuring that readers develop a solid foundation before tackling more advanced subjects, such as shaders and advanced rendering techniques.
  • Question: What programming language is primarily used in the book?

    Answer: The primary programming language used in 'Hands-On C Game Animation Programming' is C. The book emphasizes using C and OpenGL for game development, focusing on how these tools can be used to create animations. Those familiar with C will find the insights on optimizing performance and designing efficient algorithms particularly valuable, making it a great resource for honing both programming and graphics skills.
  • Question: What kind of projects can I expect to complete while reading this book?

    Answer: Throughout the book, you'll engage in several hands-on projects that cover a range of topics from basic 2D animations to more intricate 3D rendering techniques. Projects include creating simple animations, building a game engine, and implementing physics to enhance realism in animations. These projects will not only enhance your coding skills but will also give you practical experience in developing interactive graphics applications.
  • Question: How does this book address modern animation techniques?

    Answer: The book addresses modern animation techniques by introducing concepts such as skeletal animations, interpolation methods, and real-time rendering. Each technique is explained with clear examples and is tied to practical applications in game development. Readers will learn how to create smooth transitions and lifelike animations from theoretical frameworks, making it easier to implement these techniques in their own projects.
  • Question: Are there any prerequisites for reading this book?

    Answer: While this book is beginner-friendly, basic knowledge of programming concepts is beneficial. Familiarity with C programming can greatly enhance your understanding, as the book builds on these foundations. If you have some experience with programming logic or any exposure to graphics programming, you will find it easier to grasp the concepts presented in the book, allowing you to focus more on the creative aspects of game animation.
  • Question: What tools or software do I need to follow along with this book?

    Answer: To effectively follow along with 'Hands-On C Game Animation Programming,' you'll need a coding environment that supports C and OpenGL. Popular choices include Visual Studio, Code::Blocks, or any other IDE that allows C development and graphics programming. Additionally, you may want to install OpenGL libraries and other related graphics libraries, depending on your operating system, to experiment with the examples provided in the book.
  • Question: Is there any online support or community for readers of this book?

    Answer: Yes, many authors create online communities or forums for readers to discuss the book's content, share projects, and ask questions. You can often find a companion website or an online discussion group dedicated to 'Hands-On C Game Animation Programming.' Engaging with a community can enhance your learning experience, allowing you to connect with other learners and gain different perspectives on the material.
  • Question: What makes this edition 'Illustrated'?

    Answer: The 'Illustrated Edition' signifies that the book contains numerous visual aids, including diagrams, screenshots, and detailed illustrations that clarify complex concepts. These visuals help in understanding the practical applications of theories discussed in the text. By leveraging images alongside descriptions, the book makes it easier for readers to visualize the animations and rendering techniques, facilitating a better grasp of the subject matter.
  • Question: Where can I buy 'Hands-On C Game Animation Programming: Learn modern animation techniques from theory to implementation with C and OpenGL Illustrated Edition'?

    Answer: You can purchase 'Hands-On C Game Animation Programming' on Ubuy. They offer a wide selection of books and resources, making it convenient to find both print and digital copies. Ubuy provides shipping options tailored to your location, ensuring that you can easily access this essential resource for your game animation programming journey.

OpenGL Editorial Review

The "Hands-On C++ Game Animation Programming" book is a guide to modern animation techniques from theory to implementation with C++ and OpenGL. While the book provides excellent and in-depth knowledge if you want to learn animation using C++ and openGL with insights on topics such file formats to store animation data, inverse kinematic techniques, and mesh skinning, the author falls short of providing specific instructions for beginners. In chapter 1, the author has the reader write a .h file without giving proper instructions. The book has code examples that illustrate the topics involved in animating a character. The book ends with a chapter on baking animations to textures. This book is the perfect choice for learning to program animations from scratch.

Customer Reviews & Ratings

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Pros

  • -Provides excellent knowledge on animation using C++ and OpenGL -Insightful on file formats to store animation data, inverse kinematic techniques, and mesh skinning -Step-by-step guide for programming animations from scratch

Cons

  • -Not beginner-friendly, lacks specific instructions for beginners -The author's writing is often unclear and muddy

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