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The Art of Game Design: A Book of Lenses, Third Edition
USD 84
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What Stands Out
Product Details
| Publisher | A K Peters/CRC Press |
| Publication date | July 31, 2019 |
| Edition | 3rd |
| Language | English |
| File size | 79.8 MB |
| Screen Reader | Supported |
| Enhanced typesetting | Enabled |
| X-Ray | Not Enabled |
| Word Wise | Not Enabled |
| Print length | 625 pages |
| ISBN-13 | 978-1351803632 |
| Page Flip | Enabled |
| Item Weight | 1 lbs (450 grams) |
Who Should Buy?
-
Aspiring Game Designers
This book provides foundational knowledge and practical insights for newcomers to the game design industry.
-
Educators & Students
Ideal for academic settings, offering structured approaches and frameworks for teaching game design principles effectively.
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Game Development Professionals
Experienced developers can gain new perspectives and innovative ideas to refine their work and improve gameplay mechanics.
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Casual Gamers
Those who play games for amusement might find the design concepts too technical or in-depth for casual understanding.
Product Description
The Art of Game Design: A Book of Lenses, Third Edition
Customer Questions & Answers
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Question:
What editions are available?
Answer: This is the third edition, available in Kindle format. -
Question:
Who is the author?
Answer: The book is written by award-winning author Jesse Schell. -
Question:
What types of games does this book cover?
Answer: It covers classic board, card, athletic games, modern video games, VR, AR, and more.
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USD 84
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Features & Benefits
- Step-by-step guidance through the game design process.
- Explains fundamental principles applicable to both classic and modern games.
- Includes over 100 sets of reflective questions for game creators.
- New third edition features examples from VR, AR, and recent popular games.
- Suitable for all roles in video game development.
- Proven resource for improving game design skills over the last 10 years.
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